We exist to help brands earn their place in gaming culture.

That means understanding platforms before they peak, respecting communities instead of exploiting them, and creating experiences people actually want to engage with.

Helping brands belong in fandom

Gen Z and Gen Alpha have "the attention span of a goldfish and the BS radar of a detective."1 They've grown up saturated with marketing and can spot inauthenticity immediately. 66% buy from brands they actually like, and peer recommendations outweigh celebrity endorsements 3 to 1.2

We're 30+ people who grew up with controllers in our hands, who still line up for conventions, who understand what makes a community thrive because we've been part of them our whole lives.

When brands come to us, they're gaining a partner that already speaks the language, already knows the platforms, and already lives in these spaces every day. That's the difference between inserting yourself into gaming culture and actually belonging to it. And that's why we can bring our clients to these audiences in ways that actually resonate.

Dunkin'
Lenovo
Ally
Sony Pictures
Intel
Razer
Buffalo Wild Wings
Princess Cruises
Epic Games
Diesel
Riot Games
xbox
Dell
Comic-Con
Warner Bros
Capcom
Marvel
Kia
NBC Sports
Penguin Random House
Tetris
Bomb Pop
Tencent
Walmart
Norton
Atari
ESPN
Hollister
Roblox
Prime Gaming
Samsung
Valve
Meta
Activision Blizzard
Amazon
Bethesda
State Farm
Redbull
Dunkin'
Lenovo
Ally
Sony Pictures
Intel
Razer
Buffalo Wild Wings
Princess Cruises
Epic Games
Diesel
Riot Games
xbox
Dell
Comic-Con
Warner Bros
Capcom
Marvel
Kia
NBC Sports
Penguin Random House
Tetris
Bomb Pop
Tencent
Walmart
Norton
Atari
ESPN
Hollister
Roblox
Prime Gaming
Samsung
Valve
Meta
Activision Blizzard
Amazon
Bethesda
State Farm
Redbull

Our clients, Walmart, Samsung, Tencent, Marvel, and many others, came to us because they wanted more than media buys and banner ads. They wanted to connect with audiences in meaningful ways.

That's what we deliver.

Our Founding

John Benyamine and John Gaudiosi founded Moonrock to fill a gap they'd seen for years: brands wanted to reach gamers, but they didn't know how to do it authentically.

Moonrock founding team
From left to right: John Gaudiosi, Trevor Buchanan, John Benyamine, and Rick Antonoff

Both founders came from decades in the industry. Benyamine from agency and brand-side marketing, Gaudiosi from gaming journalism and content. They knew that gaming wasn't just another media channel. It was a culture. And brands that treated it like one more ad placement were getting ignored.

So they built a creative shop that could actually belong in those spaces. One that explored branded content on emerging platforms like Roblox and Fortnite before they became obvious. One that created bridges between digital experiences and IRL activations. One staffed by people who were already part of the communities they were trying to reach.

Brands should be looking at Roblox as a social media platform that targets Gen Z and Gen A audiences through interactive experiences.

John Gaudiosi

Milestones

2021

Founded

2022

Foray into UGC with experiences built in Roblox, Fortnite, and Minecraft, before these were mainstream tactics

2024

Acquired Media Department

2025

Inc. 5000 #1 Fastest Growing Media, PR & Advertising Agency

2025

Doubled team size

2025

Acquired Umbr growth marketing company

Meet the team

Real experts. Real gamers. A nimble creative team comprised of people who know their audience firsthand and have been connecting brands with that audience for decades.

Trevor Buchanan

Trevor Buchanan

CEO
John Benyamine

John Benyamine

Founder, CIO
John Gaudiosi

John Gaudiosi

Founder, President
Scott Nellessen

Scott Nellessen

VP of Growth Marketing
Joe Stasio

Joe Stasio

VP of Innovation
Jason Cipriano

Jason Cipriano

Senior Vice President
Anthony Agnello

Anthony Agnello

Creative Director
Doug Parsons

Doug Parsons

Director of Project Management
Chris Buffa

Chris Buffa

Business Development Manager
Annabell Liao

Annabell Liao

Senior Events and Development Producer
Brandy Berthelson

Brandy Berthelson

Editor-in-Chief
Kyle Gaunt

Kyle Gaunt

Growth Media Specialist
Chris Higgins

Chris Higgins

Project Manager
Henry Stenhouse

Henry Stenhouse

Creative Strategy
Imran Khan

Imran Khan

News Editor
Jesse Vitelli

Jesse Vitelli

Staff Writer and Social Editor
  1. InviqaKey Trends Shaping Gen Z/Alpha Engagement 2025
  2. InviqaKey Trends Shaping Gen Z/Alpha Engagement 2025 (66% "brand I like"; peer recommendations 46% vs celebrity 15%)

Let's Talk

Whether you're looking to launch an in-game experience, activate at a convention, or just figure out how to reach your audience, we're here.